//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 lightPositionAndInvRadius;
//   float4 lightmapCoordinateScaleBias;
//   float4 lightmapScaleBias;
//   float4x4 LocalToWorld;
//   float4 LodDistancesValues;
//   float4 LodValues;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                        Reg   Size
//   --------------------------- ----- ----
//   ViewProjectionMatrix        c0       4
//   CameraPositionVS            c4       1
//   LocalToWorld                c6       4
//   WorldToLocal                c10      3
//   TemporalAAParameters        c13      1
//   lightmapCoordinateScaleBias c14      1
//   lightmapScaleBias           c15      1
//   LodValues                   c16      1
//   LodDistancesValues          c17      1
//   lightPositionAndInvRadius   c18      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 256, -32768, 0.0078125, 0.00784313772
    def c19, 1, 0, -1, 0.00784313772
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5
    dcl_position o6
    mul r0.xyz, c19, v2.zzxw
    dp3 r0.x, r0, r0
    rsq r0.x, r0.x
    mul r0.yz, c19.xzxw, v2.xxzw
    mul r0.xy, r0.x, r0.yzzw
    mul r0.yz, r0.xxyw, c5.w
    mov r0.x, c19.y
    add r0.xyz, r0, c19.z
    mad r1, v2, c19.w, c19.z
    mul r2.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r2
    mul r0.xyz, r1.w, r0
    mul r2.xyz, r1.yzxw, r0.zxyw
    mad r2.xyz, r0.yzxw, r1.zxyw, -r2
    mul r2.xyz, r1.w, r2
    mov r3.x, c16.x
    mad r3.xy, v0, -r3.x, c17
    mul r3.xy, r3, r3
    add r0.w, r3.y, r3.x
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    add r0.w, r0.w, -c17.z
    mul_sat r0.w, r0.w, c17.w
    mul r0.w, r0.w, c16.z
    mad r1.w, v0.w, c5.x, v0.z
    add r1.w, r1.w, c5.y
    mul r3.z, r1.w, c5.z
    mad r1.w, v1.w, c5.x, v1.z
    add r1.w, r1.w, c5.y
    mul r4.z, r1.w, c5.z
    mul r3.xy, c16.x, v0
    mul r4.xy, c16.y, v1
    lrp r5.xyz, r0.w, r4, r3
    mul r3, r5.y, c7
    mad r3, c6, r5.x, r3
    mad r3, c8, r5.z, r3
    mad r4.xy, r5, c15, c15.zwzw
    mad o1.xy, r4, c14, c14.wzzw
    add r3, r3, c9
    add r4.xyz, -r3, c18
    mul r5.xyz, r4.y, c11
    mad r5.xyz, c10, r4.x, r5
    mad r5.xyz, c12, r4.z, r5
    mul o3.xyz, r4, c18.w
    dp3 o2.x, r2, r5
    dp3 o2.y, r0, r5
    dp3 o2.z, r1, r5
    mad r4.xyz, r3, -c4.w, c4
    mul r5.xyz, r4.y, c11
    mad r4.xyw, c10.xyzz, r4.x, r5.xyzz
    mad r4.xyz, c12, r4.z, r4.xyww
    dp3 o4.x, r2, r4
    dp3 o4.y, r0, r4
    dp3 o4.z, r1, r4
    mov o0, v3
    mov o3.w, c19.y
    mov o4.w, c19.x
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov r12, r0
    mov o6, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 65 instruction slots used
 

